![]() ![]() I do of course encourage creative efforts all and sundry. (Read: none of you will get one Berserk sprite working in Mugen.)ĮTA: Um, didn't mean to sound quite so much like a dick. If any of you can get even one Berserk sprite working in Mugen, I'll hop on board and help. Hope you like my roster Update 3 that I spent years putting together and Modifying/editing just about every character to be JUS STYLE, easier to use and more. Mine was mostly reverse engineered from a very mediocre tutorial.īut Mugen is just plain overkill. This character automatically comes with the NET AI patch. I can only assume they had expensive development tools to help, or they were geeeeeniuses. ![]() Now, there must BE simple ways to do this, cause I've seen some decent fighting games in Flash. I mainly need some engine that I can set up useful hit tests and actually assign damage levels - unlike in my game, where you could hit anything on the sprite to do damage (hitting a hat or a weapon resulted in damage) and it was just one frame of damage for one frame of hit, leaving all slashing attacks to do weeny amounts of damage. Now, if anyone can write or steal the muscle of a Flash fighting game, I can definitely provide some sprites. ![]() I knew when I'd created chars you could move around, a hit that worked, and a life bar that ended the game, and was shocked that they actually functioned at all, that I'd never be able to make it more than a 'token effort' game. My own Flash game stalled out because I'm SO far out of my depth trying to create the engine to run it I was mostly just guessing. ![]()
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